When I just started making games as a teenager, I used to have lots of big game ideas, but I would never finish them. Over the years I have learned to start small, make something cool and build from there. That way I've managed to actually finish 3 game projects:
- Binky's X-Mas Hunt (a freeware 2D platformer I made for christmas in 2018): https://lorenzovdh.itch.io/binkys-xmas-hunt
- Binky's X-Mas Hunt 2020 (another freeware title I made for christmas): https://lorenzovdh.itch.io/binkys-x-mas-hunt-2020
- And Techno Mouse (a small prototype project that features an interactive soundtrack, I made for my graduation project): https://lorenzovdh.itch.io/techno-mouse-prototype
Now that I’m done with college, I’ve started production on my fourth game, which is called: ‘Break Beat Battle Machines’.
For this project I want to combine my love for Drum N Bass and other breakbeat-based music with my love for games. Break Beat Battle Machines will be a rhythm-game/turn-based RPG hybrid where the characters build up their attacks by performing the right dance moves.
More details will be shared in later posts.
Usually I don’t take the time to document the creation process of my games, but I thought it might be a good idea to get potential fans engaged. At the moment I'm still working on an editor to make editing the maps (songs) less of a pain in the ass. I’m using the Flixel game engine, because it supports many different platforms.
If you’d like to get more frequent and smaller updates, you can follow me on Twitter: https://twitter.com/AvizuraNG