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AvizuraNG

296 Audio Reviews

112 w/ Responses

Nice! Sounds very Pendulum-esque in the synths and drumwork.

I feel like the drums could be louder. In DnB the drums and bass are usually the loudest.
When the drums hit at around 0:44 it's pretty good, but later that synth becomes much louder than before (was this intentional?)
If it was intentional in order to build a climax, I would do that with something else.. maybe the release of that sound or a filter or something. I wouldn't mess with the overall volume balance that much, maybe a couple of dBs, but not that much.

I did enjoy all the different sounds and it really gave me a trip down memory lane.

I like the first part, it's halftime but it feels like a proper drop and not just an intro.
Nice vibe overall. It has that moody, but melancholic edge to it.
Proper liquid dnb, keep it up

-Avizura

5TanLey responds:

woooo, many thanks :)

You have an interesting style mate.
I like the chord progression a lot, it's not very common in DnB to hear progression like that.
Good job,

-Avizura

ItzCorkscrew responds:

Really glad you like that :) Thank you a lot!

lol, you've really managed to capture the "bunny-sound" with lots of cute little synths. But the overal composition is still very boss-battle-ish. If this was made using big and epic instrumentation, it would subtract from it's concept.

Nice work! Cute little track.

Ok now this is interesting. So you composed the track in Renoise and are using middleware to play it in-game?
I have heard of MOD music (IT, S3M, MOD, XM ... etc) being used for games, but never Renoise.
It's pretty smart, because the quality remains high even though the filesize has the potential to be very small. Are there any limitations to doing it this way?

MezzanineStairs responds:

Yes. We compose in Renoise then convert to XM, so we're ultimately limited by that format's capabilities (no DSPs or automation, etc).

And yes, the filesizes are tiny - 1.8MB for an hour of music in Chapter 1.

Here's a demo with more details on our process:

https://www.deviantart.com/mezzaninestairs/art/World-s-End-Music-Demo-535860058

Yeah that pulsating beat would really work with the games you've described!
Simple, but elegant. I like it!

ElectroLord99 responds:

Thanks! I appreciate it.

This is certainly interesting!
The instruments are ducking away for a kick that doesn't exist (or is mute). It works well though.
I love this track. It keeps on progressing and never manages to get boring or too repetitive imo.
It really has that kind of dreamy vibe to it. I like the chord progression at the end, it's as if the song is saying "Everything is alright now", by ending it on a positive note (literally).

DL'd + faved

I feel like this track could maybe have a bit more percussive elements introduced. That way it keeps the listener more interested. Now it sounds a bit like a loop rather than a 1-minute track.
Maybe some more background elements introduced halfway would be good.
I don't know the context, is it a soundtrack for a game? What kind of game? Is it meant to be level-music or menu-music? It might work very well in it's context, but on it's own it lacks a bit of extra stuff.

The main elements are pretty good. The drums are punchy enough and the pulsating bass-line works well with it.

Irishtoner responds:

Actually, It's not a Game for this Song. I Put Song For Some Reason,Because I need to put an Animation or Preview.
I Will Change It, But Thank you For Your Comments,

I'm not that up to date on new genres, but I assume Synthwave is a modern interpretation of New Wave from the 80s?

I feel like this would really benefit from those haunting vocals swimming in reverb.

The drums have that characteristic vintage sound to it. It sounds a lot like one of the presets on my Lexicon PCM70 (reverb unit the mid 80s).
I think this would be a very nice track for long train or car-rides. It has that dreamy vibe to it.

I like it :-)

KFV responds:

Hey! Thank u :3

I'm early, I guess. Haha.

I'm happy to hear that classic signature Waterflame sound again. It didn't take long for you to get your own sound, because even back around '05 you had that sound.
But I feel like now in 2018, you've really perfected it into what it potentially could become.

I feel like this leans more on the orchestral side of the spectrum. Going from a happy mood to a more serious mood, back into a more happy mood. It's the classic ABA structure, but the way you go about it is so typically ... "Waterflame".

I know that you used Squidfont back in the day, I'm wondering what kind of libraries you're using nowadays. I'm guessing a lot of third-party Kontakt libraries?

Waterflame responds:

Thanks for the review! :) The orchestral was mostly made with east-west quantum leap stuff. But the flute is actually an old classic, its from edirol orchestral. I used that flute a lot back in the day so I felt like it was the ultimate touch to unite old with new.

https://www.avizura.com/

Age 28, Robot

Musician, Animator,

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