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AvizuraNG

295 Audio Reviews

110 w/ Responses

Very cool track. It certainly lives up to it's title.

I think there could be a bit more variety at the second drop.
I'm not that big of a fan of the melody at 2:23, maybe it's because it's mixed in fairly loud. Maybe it would sound better in the background. The breakdown half-time part was maybe a bit too predictable and it didn't really move that smoothly into the second drop. It just stopped and went into the second drop suddenly.

You did the buildups very very well. There is just so much energy in this track. It had a bit of a similar type of energy as Hypercaine by DJFresh imo. 5'd + Fav + DL

-Avizura

Love this DnB-Trancy hybrid type of track.
Very good work!

Please get some dynamics back in there. This is just a brick of sound.
Although it does sound like a track I would enjoy a lot. Very "Good-Looking"-esque.

Just a bit of a shame that it's been squashed so much, it just sucks all the life out of what would have definitely been an amazing track.

It's a bit predictable. I think you could make it more interesting by adding different melodies on top of the track. There's about 0:30 seconds of repetition and nothing happening. Nothing's changing or evolving. I think you did fine for a track made in 55 minutes though.

Good song. Those sounds really bring back memories of the PS1/N64 days. Especially that delicious hit sound.

That thing you did at 0:46 is very often done in Japanese dance pop music from the 90s and it really gives it that 'authentic' videogame sound.

I think the song is a bit too loud though. I'd like the 909 snare to really stick out. Those snares need to be reeeaaly punchy and compressed imo.

I hope this gets used in a game, because this is some really cool level-music you've got here. :-)

586rick responds:

Thanks for the review :)

Hey that sounds pretty cool.

Only complaint would be that everything is just too loud and fighting for space. It sounds like the track is gasping for air.
The little synth at the beginning is very sharp, I'd filter a bit of those higher frequencies off to make it less sharp.

Compositionally it sounds interesting and not too repetitive. I like how you brought in those disco strings over the synth-sounds, creates a nice contrast.

It's a bit quiet, try normalizing before uploading.

I think this would really work for a strategy or real time strategy game that is set in the future or a futuristic/sci fi setting. It sounds a bit distant, but vaguely action-oriented with those beats.

If you wanted to have a bit more action, you could mix in the drums and guitars much louder compared to the dreamy synths, or just eliminate some of the reverb and dreamy synths. But I think by not doing that, you've created something much more interesting. I could listen to this on repeat for an hour.

Very nice piece. Relaxing and emotive. You're creating a really interesting soundscape here. I like the low-tuned 80s snare.

I don't know about those hats though, they sound a bit too disjointed from the rest of the piece. As if they are on top of the actual track.

Also, I'd normalize the entire track before submitting it. By normalizing, nothing gets lost, it just literally becomes as loud as it can get without clipping or distorting.

But yeah it's a nice piece. Idk if this would work in a game with the voice samples around 2:38, but on it's own it really works as one of those tracks that you would put on and just get lost in thoughts with.

ZaneLittle responds:

I appreciate the feedback! Thank you!

https://www.avizura.com/

Age 28, Male

Musician, Animator,

HKU (Graduated 2021)

cyberspace

Joined on 7/23/07

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